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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Feb 8, 2010

Review: Dragon Age: Origins

Dragon Age: Origins
EA, Bioware
Available for Xbox 360, Playstation 3 and PC


If you’ve been an active RPG player over the past 20 years, then you have probably played a Bioware game at some point or another. As the creators of such amazing titles like Baldur’s Gate, Star Wars: Knights of the Old Republic and Mass Effect, Bioware has been the developing team behind the games that dominate a mass portion of your gaming life and now they have another one for us.

Dragon Age: Origins is new Bioware game that has been dominating my life and probably others for the past few months. This dark fantasy game follows a young recruit of the Grey Wardens into the fight of their life against the Dark Spawn menace that is slowing taking over the land of Ferelden.

You start the game with the task of making your character from scratch: choosing their gender, body types, hair style, etc., as well as their race (dwarf, elf or human) and class type (rogue, mage or warrior). Once you have picked all these details, the game will give you 1 or 2 origin stories to choose from which fits your character type. There are 6 in all to play through, so do check them all out for the fun plus the bonus achievements/trophies. You will also have to add some additional points to your attributes and skills like much like a Dungeons and Dragons character.

Dragon Age is basically an open world which means you are given a set of tasks to perform in order to complete the main quest but you can go anywhere you want once the map is open to you. Of course, if you choose to ignore your main orders, then you must deal with the consequences. Once you get into an area, the game is all dungeon crawler which means you kill everything that attacks and strip it bare for loot, or talk to the village folk for information or to sell your new goodies.



While you’ll start off with one character, the game will introduce you to multiple party members who in some cases, you can choose to add to your party or not. Some party members will only stay for a brief time, while others will actually leave you if you fail to impress them over a certain amount of time. Over all, it’s better to recruit everyone you come across for the achievement/trophy and for the character options in battle.

If you ever played a Bioware game, you’ll know that the developers love to give you mass options in their storylines, rather than have you play out just one linear plot. Usually you have a basic good or evil path, but Dragon Age goes beyond that and really branches out into multiple versions. Depending on how you handle each situation you come into, you can affect how each character in your party reacts to you, how a future situation will play out and ultimately how the game will end. I’ve only played the game through once but I heard several different versions of this game’s story from friends which are pretty darn cool when you think about it.

Same game – several different game play experiences. How often you get that from just one game?

I think what was the probably the coolest part of the game for me was how it made me feel when I turned it off. Believe or not, I actually walked away from this game feeling guilty for the choices I made even though I knew it was just a game.

I chose to play a female city elf on my main play-through and had to play through an origin story where I was taken along with several other female elves to be raped on my wedding day. I managed to help us escape after I brutally slaughtered every human male in the castle but I failed to save my cousin from being raped. After playing through this disturbing situation and downing a bucket of ice cream, I found myself actually wondering if I took too long during the mission and that’s why my cousin was raped. As gamers, we always do what comes naturally which in this case was to kill everyone and loot the castle before I finished saving everyone to end the mission, but I actually wonder if the game was setup to punish me for taking too long. I doubt it did but I couldn’t help but think it.

Later on I had another mission where I had to choose between killing a demon-possessed child and saving the child with the help of a mage. Problem was I released the mage in the dungeon that could help me save him and I hadn’t finished a mission that earned me a mage in my party yet, so I was forced to kill him. This unfortunate turn of events earned me a spot in Alistair’s bad book and also guaranteed that I would never be able to romance his character and earn a special ending. I actually felt mad at myself for this. Could I have left the palace and complete the mage mission in order to save the boy? Did I really do all I could do?


This game was so good I was actually walking around feeling guilty about my choices. Sure, I’ve played moral choice games before but honestly I never felt bad when I was beating a hooker in Grand Theft Auto, so why did I care now? I think it’s because Dragon Age is setup to make us pay for our sins. I knew Alistair wouldn’t forgive me for my choices, and the game actually kept reminding me about my cousin and my delay in saving her. Despite my guilty, I loved this take on the moral path game and I think this is how games should be made - with actually consequences throughout the game for the things we do and not just different prizes or two varied endings based on how good or bad we are.

I’ve laughed, cried and felt a little tingle in my special spot because of video games, but never has a game made me walk away feeling regret or guilt. For this, I salute the developers at Bioware.

On a side note, this game seems to have a lot in common with Lord of the Rings and I’m not talking about the elves and dwarves. Homage to the late J.R.R. Tolkien can be seen everywhere in this game from characters to the cities, but honestly that’s not really a bad thing as I have been waiting for a good RPG Lord of the Rings game for a long time and this is probably the best we fans can hope to get.

The music in this game is pretty sweet especially the opening load screen score which is so epic summer blockbuster. I was a little disappointed that my character didn’t talk especially when you get to choose from a selection of voice tracks in the beginning, but those only cover battle mode sounds. I guess there was just too much dialog to record multiple voices for.

The graphics were pretty impressive especially for such an epic size game. Each character was well modeled, especially Alistair (meow!) and there were enough hair styles, face types and clothing options that you didn’t feel like you were talking to the same 10 villagers over and over again. Your party’s clothes changed with every cut-scene to match what you had put them in which is always a big plus with me and the enemies were quite creepy as were the g-strings people appeared in while nude.

Going out to the movies costs the average person $15 after ticket price and concession stand treats, while a videogame costs $60 on average. This makes purchasing a game all the more difficult because you can’t afford to buy a bad game, especially when resale values are at least half or less. I can honestly say without a doubt that Dragon Age: Origins is not only a great game but it worth the sticker price and more. There are so many choices to this game, you could play it 6 times and still never get the story twice over. If that is not worth $60, then I don’t know what kind of game is.

Rating: 10 out of 10
Buy it!

Aug 1, 2009

Epic 8-Bit Art: Secret of Mana Snack Time

I discovered a sweet new artisan's group this week that's chalked full of gamer artists. The Autumn Society of Philadelphia, established in 2006, features artists from the Philly area. Two of my favorite artists, Jude Buffum and Doctor Octoroc are members of the group but today I'm posting a piece from artist, Potato Farm Girl.

Secret of Mana: Snack Time features the characters of Squaresoft's 1993 Secret of Mana RPG game for the SNES. A very nice piece.

Mar 18, 2009

Review: The Last Remnant

The Last Remnant
Square-Enix
Available for Xbox 360, PC, Playstation 3


Maybe I’m just to set in my ways, but when game companies start messing with the battle systems in my role-playing games, I tend to lose my enthusiasm when new games are released. When Square-Enix released The Last Remnant with a complete new battle system, I wasn’t sure if I was ready to learn to whole new system especially when they had so many other good rpgs on the market that stuck to the basic turn-based system, but they say you should learn something new everyday, so I dove in head first.

The Last Remnant follows the story of Rush Sykes and his kidnapped sister Irina. Within the first 15 minutes Rush sees his sister spirited away by a mysterious monster, in the middle of a battlefield. What follows is an epic adventure that sees Rush becoming friends with a huge cast of characters consisting mainly of a young Lord named David (pronounced Daveed) and his four generals. David, his kingdom, the fate of Rush, a sinister figure known as the Conqueror and the entire world of The Last Remnant slowly unfold into a political epic so complex that rivals Final Fantasy XII.

At first the battle system seems pretty simple enough when the game throws you into your first enemy fight within the first two minutes of game play, but as the game proceeds you must learn to adapt and learn new systems quickly as the game will throw in new elements constantly. Even when you think you understand how to play through battles, the game will remove your friends and force you to seek out new companions to create new battle groups which isn’t explained well.

Players must form battle groups which can include up to five characters. You will provide commands your 5 members each round, but the commands aren’t normal like cast heal, instead you must provide commands like “Go All Out” or “Keep Up HP” which draw from either mystic or combat arts. Your group also shares all health points and ability points, so your group lives, grows and dies together.

The load times in this game were lengthy and frequent which when you’re trying to making your way through a long storyline scenes and various battle locations, all those load times can get pretty annoying after a while. Sometimes you were seeing that load screen every 2 to 5 minutes which is great if you like to eat or knit during your game play. If you do decide to download the game to your hard drive with the new NXE loading, then the load times do drop down from about 20 seconds to roughly 2 to 5 seconds.

On the high side, the environments and character graphics in this game are pure Square-Enix gold and look absolutely spectacular on a high definition TV. The character and enemy designs are quite detailed and beautiful to look at. The cut scenes probably have to be where the game really shines in graphics though and I would hope this is going to be the industry standard for how amazing rpg games should look.

The musical score in the game is quite stellar with its orchestral soundtrack. The music especially comes to a high point during the battle scenes with its intense points and gripping elements. Though I can’t see this soundtrack being as memorable as previous Square games, it still manages to bring life to this game and its world.

While I found the storyline for The Last Remnant to hold some fascination for me, it was perhaps my stubborn nature that didn’t allow me to evolve into this game and its new battle system. The chaotic mess that was thrown at me a few hours after I thought I completely understood the system, ended up turning me off from wanting to continue with this game. Perhaps I might go back to it someday, but for now I return to the safety my other Square-Enix games that keep with the basic turn-based system. Those games I understand.

Rating: 6 out of 10
Rent it!

Mar 6, 2009

Matt Hazard vs the JRPG Character

This has to be my favorite videogame parody I've seen in the game so far. Right on the nose.

Eat Lead: The Return of Matt Hazard looks fantastic and I'm saving my dollars for this game.

Mar 4, 2008

Co-Creator of Dungeons & Dragons Passes Away Today


The official hasn't been passed down yet, but apparently the co-creator of the game, Dungeons & Dragons has passed away today. Gary Gaygax passed away at the age of 69. His son contacted the owners of Troll Lord Games, a company that publishes some of his books and then the news was posted in the forums.

Gary and David Anderson were basically the fathers of table top role-playing games and their game has spawned hundreds of companion books, 4 edition releases, quite a few videogames and a couple of movies. D&D also influenced hundreds of the RPGs in over the last 30 years or so.

Basically role-playing games wouldn't be if it weren't for D&D. Today I weep along side my fellow geeks as I mourn the loss of someone who got me through high school. Yes, I was a D&D geek and a White Wolf and Rifts geek too. I guess he rolled his last save.

Gary Gygax was survived by his wife and six children.

Goodbye Dungeon Master, we appreciate all the adventures and joy you've brought to all of us.

Dec 21, 2007

IM IN YOUR MANGER KILLING UR SAVIOR!!!



Whether its a bunch of tabletop Dungeons and Dragons players or a bunch of extreme Guild War MMORPG players, role players are generally just nuts. Have you seen the costumes people wear at Blizzcon? I mean talk about mom's basement scary.

So no one should ever release them on a Christmas Nativity scene, unless they want some scary cosplay to happen. Matt Burnett and Ben Levin from For Tax Reasons knew this already and created a role-playing themed cartoon for the holiday season that spells out the disaster that is public theater and LARP players.

Look for the Final Fantasy and the Army of Darkness references.

Sep 12, 2007

INFINITE UNDISCOVERY COMING SOON TO THE XBOX 360


LOS ANGELES (September 12, 2007) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today the upcoming release of INFINITE UNDISCOVERY™ for the Xbox 360® video game and entertainment system from Microsoft.

INFINITE UNDISCOVERY is the newest fantasy RPG developed by tri-Ace Inc. (STAR OCEAN®, VALKYRIE PROFILE®) for next-generation hardware. Players will be drawn into a real-time world woven of countless threads where their choices will spin untold discoveries. This title, combining the talents of both Square Enix and tri-Ace, will be an unforgettable experience.


INFINITE UNDISCOVERY

Developer: tri-Ace Inc.

Publisher: Square Enix, Inc.

Platform: Xbox 360

Genre: RPG

ESRB: TBD

Ship Date: TBA

DISCOVERY & IMPACT

The actions taken by the player with each discovery will have a real-time impact on the world.


Situational Battles

Players will be confronted with a variety of dramatic “situational battles” such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. The dynamic environments change and respond in real-time to player commands, creating an entirely new experience never before seen in the genre.

A Seamless World and Real-time Action


Combat, exploration, and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing the vibrant fighting sequences of the STAR OCEAN series out of the traditional battle screen into a beautiful and lush environment.

Aug 17, 2007

Folklore Trailer - Prettiness ensues



I think I just found another reason to buy a PS3 ... Folklore. Set to be released in October 2007, Folklore follows two strangers as they travel on the strangest journey ever. The music is awesome in this trailer. It reminds me of Harry Potter music.