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Jan 24, 2008
Review: Kingdom Under Fire: Circle of Doom
Kingdom under Fire: Circle of Doom on the surface looks like your typical hack and slash adventure game, but look closer and you’ll see a unique role-playing game with several cryptic stories to explore. With 5 different characters and one unlockable character, each having their own storyline to complete, players busy for quite a while as they complete each skill and goal quest offered in each new journey.
Much like Devil May Cry, your character must run through fantasy environments killing hordes of monsters in order to complete quests given to them in their dreams and from stone idols. Each character is completely customizable from their stats to their weapons which allows for a different game experience each time you play.
Graphics definitely provide some nice eye candy for gamers but they still could have been better, like Bioshock better. The monsters are well designed with different attacks and weaknesses that make you work hard in order to destroy them.
Players will pick the game controls up easily after running through the simple in-game tutorial which teaches them how to fight, use special abilities and navigate the menus. Don’t expect the fighting system to be all button mashing though since players can only attack until their stamina runs out. This forces players to be more strategic in their actions during large battles.
Camera angles make fighting so difficult that\ you have to keep enemies at the top of the screen at all times or the monsters will overwhelm you from hidden areas. Skill quests are generally long, so new skills tend to few and far between.
KUF: COD offers single player mode and also online co-operative play with up to 3 other players. Co-op isn’t available offline though but at least online co-op is glitch and lag free.
Rating: 7 out of 10 – Buy
Available now on Xbox 360 and Playstation 3