
This is late in being said but I want people to know that I feel for the victims and the families and friends of the victims from Virginia Tech. Tragedies like this shouldn't happen for any reason.
Bits, Bytes, Pixels and Sprites posted these sexy lady's Zelda tattoo. I love it. And the cookies on her left. Yummy cookies!
1. Shigeru Miyamoto Obviously the first name on my list is the first name is gaming, Shigeru Miyamoto, the Senior Marketing Director for Nintendo who is not only the main reason the gaming industry is as huge as it is, but is also a great example of how video games should be made. Miyamoto has always created great non-violent games which are not only loved by gamers of all ages but been successful in the gaming market. He is also seen as a role model for gaming companies because he has always believed in making sure all his games are well made and his staff is not pushed to meet gaming deadlines that will affect the overall quality of the games. Miyamoto was once quoted as saying “A delayed game is eventually good; a bad game is bad forever.”
2. Lorne Lanning Co-founder and President of Oddworld Inhabitants, Lorne Lanning’s Oddworld series is a great example of how games can provide positive messages for gamers which their strong environment conservation themes. Lorne is also an active member in several organizations such as the
3. Doug Lowenstein Doug Lowenstein, President and founder of the Entertainment Software Association, originally called the Interactive Digital Software Association was started in June 1994 to serve the business and public affairs needs of companies that produce video games for all platforms. Out of the ESA came the Entertainment Software Rating Board which was created to put a rating on every piece of software published so that the masses would have the proper information about a game when purchasing it. The ESA board also created The ESA Foundation which brings the gaming industry together to help raise money for several charities like The Just Think Foundation and the Boys and Girls Clubs of American. Doug also created the Electronic Entertainment Expo or E3 and the Academy of Interactive Arts and Sciences. 4. Moyilo, a MMO company Only a few months ago, Moyilo, the company behind the MMO game, Cabel setup an event that allowed banned Cabel players to regain old accounts and for new players to sign up for free accounts in exchange for donating blood. Moyilo felt by having their players donate blood they could teach the banned players a sense of responsibly and an understanding of public welfare.
5. Penny Arcade’s Mike Krahulik and Jerry Holkins
7. Tommy Tallarico Tommy Tallarico, video game audio composer and TV show host is the founder of Game Audio Network Guild and Video Games Live. G.A.N.G is a non-profit organization that educates the community in regards to interactive audio by providing information and instruction. G.A.N.G. empowers its members by establishing resources for education, business, technical issues, community, publicity and recognition. G.A.N.G. also supports career development for aspiring game audio professionals, publishers, developers and students. Video Games Live is a show dedicated to bring video game music to the world and hopefully convince the media that video games can be considered an art form. Tommy is also an active member in organizations like the Game Developers Conference and
8. Sande Chan A game writer, producer, and consultant, Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform and has written for mainstream and industry publications, including a column on women's issues in the game industry. In 2003, she became the Executive Director of Girls in Games, a non-profit organization that encourages girls and women to consider careers in the game industry.
9. Laura Fryer A long time employee at Microsoft Studios, Laura Fryer started as a video game producer and ending up as a great influence in many of Microsoft’s project. As Director of the Xbox Advanced Technology Group and founding member of the Xbox project, Laura started worldwide Xbox developer support and created the Xbox Advisory Board. Most notable Laura is an active member on the Women in Gaming International committee and the Game Developers Conference Advisory board where she started the annual “Women in gaming” session.
10. Jason Della Rocca Jason is the Executive Director of the International Game Developers Association, a professional society committed to advancing the careers and enhancing the lives of game developers. Jason and the IGDA focus on connecting developers with their peers, promoting professional development, and advocating on issues that affect the developer community such as quality of life, creative freedoms, workforce diversity and credit standards. Without the IGDA, video games wouldn’t have a fighting chance against guys like Jack Thompson. I would like to give honorable mentions to the following companies for their work to help create a better view of the gaming industry: 1. Nintendo and Konami for creating fun ways to get gamers off the couch and exercising while gaming. 2. Sony for getting involved in the Folding Home program which helps Stanford University use the power of Playstation 3 systems around the world in order to find cures for diseases like cancer. 3. Members of the ESRB board for continuing to provide the best information about video games so parents can buy the right games for their children. 4. Women in Gaming International for helping the advancement and inclusive of women in the gaming industry. 5. International Game Developers Association for also promoting video games as an art form, fighting the censorship of video games, making the industry a better place to work and most of all making the image of video games and its industry better in the eyes of the world. This is just a small list of the people and companies that are setting a great example for the gamers around the world. Please feel free to add anyone you feel should be on this list because the more people we provide as example of great role models, the better the world will look upon our favorite past time and the people who make them.
The only thing more I love more than Final Fantasy games is the cute little Moggles and Chocobos in the Final Fantasy series, so when I heard SquareEnix was releasing a game based around the Chocobos, I couldn't help but buy up the game like it was on sale for $0.99.
The game also contains micro games that have silver and gold objectives that once complete will provide you with more battle cards. These battle cards can be used to defeat enemies you come across in the game. At first I thought the card battle system would be confusing but after I played the tutorial, I found it was very easy to understand. You can even battle enemies after you defeated them the first time to gain more cards. You can even download cards for the game from download stations at specific locations. Each card contains enemies and allies from previous Final Fantasy games and each spring out of the card to defend you against your enemies.The main storyline was short but the mini games and micro games contain enough objectives and levels to achieve that you could spend hours just trying to finish them all. I finished the main quest in a week but I still have not rescued all the Chocobos or finished all the objectives. Plus you can go online with your friends to compete with each other in the mini games and card battles and you even send them a game they haven't found yet.
The mini games and micro games provided a great challenge for me, some so much in fact that I couldn't even pass the second level. I like a good challenge but I also want to be able to actually to finish the games too without throwing my DS across the room a couple of times.
The storybook graphics were created as if the characters had been cut out of the pages to come to life. The main story graphics were cute and simple much like Final Fantasy III on the Nintendo DS. The music was actually taken from different games in the Final Fantasy series, so there were many old favorites to listen to while playing.



