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Feb 28, 2010

Giant Wonka Bar Cake


Wonka bar cake, originally uploaded by debbiedoescakes.

Debbie Does Cakes has created this fabulous recreation of the Wonka Bar from Willy Wonka and the Chocolate Factory (Gene Wilder version). There's even a golden ticket sticking out of it and a few candies from the Wonka factory surrounding it.

Feb 25, 2010

The Rabbids Supports the Olympic Games

DAHHHHH! Rabbids go bobsledding the only way they know how in support of the Olympus Games currently going on in Canada.

Beaker's Ballad

Poor Beaky! All those internet trolls hurt him. I thought his version of Kansas' "Dust in the Wind" was good.

Feb 24, 2010

Turning Japanese (Cover) by Kirsten Dunst (NSFW)

Yeah, believe it or not, Kirsten Dunst is apparently now going after a singing career or something because she's got a music video up featuring her in anime cosplay running around Japan singing "Turning Japanese". Honestly she's not that bad at singing but I prefer still the original version.

This video is friggn' weird as hell though and you have to see it. Note: some of the images in the video are NSFW.

The Who's Baba O'Riley - The Think Geek Version

The Who's Baba O'Riley played only with items from Think Geek.com.
Items used: Bliptronic 5000, Guitar Shirt, Drumkit Shirt, Stylophone and Otamatone Electronic Instrument.

[Thanks David. My bad. Canada on the brain.]

Feb 23, 2010

Dr. Horrible's Sing-ALong Video Game?

My favorite Doctor in the whole world is at it again with a whole new project, though he really needs to finish his last one. Doc Octoroc has begun work on a 8-bit NES video game of Dr. Horrible's Sing-Along Blog.

So far he's posted a few screenshots he's created plus three NES style arrangements of 3 songs from the movie: So They Say, My Eyes and Everything You Ever Finale.

Doc plans to make the entire score into NES style arrangements and make the movie into a NES style game which you can play. It's unclear yet the genre of game he plans to make it into yet but it should be cool to see the final product.

Till then, here's the link to the three songs he has up so far.

Review: Heavy Rain

Heavy Rain
Sony Computer Entertainment, Quantic Dream
Available for Playstation 3

I have to say that Heavy Rain is probably the first game I have ever played that I have checked out the demo first and hated it, but ended up loving the final product. Back in fall of 2009, I attended the Sony Holiday Event and managed to check out a floor demo of Heavy Rain which showed off the game’s graphics, game play but nothing of the storyline. It was so dull that I lost all interest in the game but after seeing a few trailers that did show a bit of the actual story line, I decided to give the game a second chance and boy, was I glad I did because this game is gold.


Created by the same development team behind the game, Indigo Prophecy, Heavy Rain is a film noir style adventure game that takes you on an emotional thrill ride. The main story centers on the Origami Killer who is kidnapping little boys and drowning them in rain water. He leaves an orchid and an origami figure on each body and police are baffled about who he is. Though you start the game as Ethan Mars, an architect, you will play as 3 other characters throughout the game: FBI Agent Norman Jayden, a private investigator Scott Shelby and a photographer Madison Page. Each character will play a vital role in finding the Origami Killer.


Instead of facing down supernatural creatures, Heavy Rain has you overcoming obstacles that a normal person could endure and therefore allows players to identify with the main characters so much easier than they could with fantasy characters. The story is full of emotional decisions that aren’t always clearly right or wrong but they are definitely hard to make and as a human being you will feel the pressure to make those decisions, especially with the game’s quick time events in play.

While most adventure games are played with point and click mouse controls, Heavy Rain has adopted a different control scheme that incorporates the SIXAXIS controller. Most of the movements and interactions are controlled with a basic one button push or analog stick movement but there are many quick time events that will have you mashing buttons and moving in various directions quickly or holding down a series of buttons in a certain order. Honestly the control scheme is hard to master but it wouldn’t be if the action symbols were a bit clearer to read in moments of panic.

If you’re lucky you can redo an action sequence multiple times until you get it right, but in some cases you only get one shot and if you fail, you could kill one of your four main characters. Timing is very important, so pay attention especially because the game works on an auto save system which means you can’t replay any events. Once you make your choices, they are set in stone.


The first couple of hours of the game are very slow and you will probably feel like you are playing the Sims or something like it but trust me, just play through it (play it well for the trophies) and you will become addicted to the story further in. Once you get past playing Daddy, that’s when the good stuff comes in like the crime-solving, the fist fights and the trials. The puzzles will get harder and the rewards will get better.

You will have to install this game on your hard drive before you play it but the developers have included an actual origami puzzle to make while you wait. The instructions for the puzzle are shown during the install screen and the piece of paper to make it is included in the game case. I wasn’t impressed with the in-game load screens as they were weird close-up shots of the 4 main characters from the game. It was just too creepy to stare at their nervous looking faces the whole time.

One thing you can definitely say about this game is that is it pretty. From the environments to the rain effects to the character designs, this game is downright stunning to look at – almost like watching a movie. Motion capture was used during the character design and it shows through in their movements which are very life-like. A lot of realistic photos and videos are used in the game as background elements which really stand out against the digital graphics but add a cool note of realism to the world.

There are some frame rate issues during some of the faster paced moments of the game which is a shame because the graphics would be perfect otherwise. You’ll have control over the camera for most of the game which is important to remember as you need to change view angles often or you’ll miss important clues. Some scenes though, the camera changes on its own and gives you this fabulous movie scene effect. There are even some split-screen moments in the game which give you multiple view points for an overall view of the event.


While the movements of the characters and their facial expressions are mint, the voice acting in this game can be massively over the top at times. It’s like watching a decent pilot episode of a cop drama or something – you know the show has potential but the actors need more time to get comfortable with their roles. The music is very Hollywood drama with high tension instrumental scores as well as those heart-breaking tunes that have you almost in tears during various high emotion scenes.

If you can focus on the pretty graphics during the first couple hours of Heavy Rain and not the dull storyline, you’ll find an amazing detective story well worth the time and effort. This game is not only addictive to play but absolute gorgeous to watch. I haven’t played a dark adventure game this good since Phantasmorgia which came out in 1995. I hope to see more adventure games like this come out and less of the crap which keeps coming out developers like Dreamcatcher/The Adventure Company.

Rating: 8 of 10
Buy it!

Feb 19, 2010

World of Warcraft: Boom De Yada

Parody of the Discovery Channel commercial.

Feb 17, 2010

A Dharma Restaurant? I think I Hear ABC's Lawyers ....

Believe or not, a group of people are opening a restaurant in Massachusetts that is themed around the Dharma Initiative. The restaurant, Dharma Buns is still in the process of building but already has their logo, a video and website to promote the place.


Apparently their logo is not a direct copy of the Lost Dharma logo, so they believe they can't be sued over this but if ABC gets wind of this and feels they infringe on the idea enough - who knows what might happen.

I think the idea is pretty cool though and hopefully all will go well for them.

Foggy Memories of Lost


Boars Island, originally uploaded by Grickle.

Graham Annable aka. Grickle posted a series of sketches from Lost.

Each sketch is favorite moment of his from over the course of the show or in the case of the top picture, just moments he wanted to see. You can see the entire collection on his flicker page here.

Graham is the creator of the Grickle books and you can find more of his work on his blog here.

Feb 16, 2010

Princess Peach Pinup


Princess Peach, originally uploaded by preshaa.

Hottie with the body from the Mushroom Kingdom.

Created by Preshaa.

Pixelated Creations is Back!

I had to close my store for a while as I caught up on past orders and then honestly I just took a break and made new stuff. It's been a white since I could make stuff for me or for the heck of it.

I have a few new pieces up in the store and I have a few on the way. Check it out!

Feb 15, 2010

Review: BioShock 2

BioShock 2
2K Games
Available for Playstation 3, Xbox 360 and PC


“I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well."

If you don't know these immortal words, then you need to stop reading this review for BioShock 2, grab a copy of BioShock for the Xbox 360, Playstation 3 or PC and play the hell out of that game because you couldn't possibly understand the epic nature of the world of Rapture without experience it all from the beginning.

If you are amongst the many who have dived beneath the waves and explored the dark world of Rapture, fought the splicers and the Big Daddies, and discovered the grisly meaning behind the words, "Would you kindly?", then by all means, continue to read all the adam filled goodness of this review.



BioShock 2 brings the city of Rapture back to life with a whole new experience through the diver helmet of a Big Daddy. You must venture through the ruined halls, cracked and leaking underwater tunnels, facing hordes of crazed and mutated citizens of the fallen city 10 years after the original BioShock events. This time you are searching for your original little sister - a girl named Eleanor who was ripped away from you by Dr. Sophia Lamb, the newest leader in Rapture who took over the city after Andrew Ryan passed on. You are aided in your journey by a familiar face, Dr. Brigid Tenenbaum who advises you that Lamb has been kidnapping little girls from the surface and turning them into new Little Sisters because the previous ones are now gone or maturing beyond their use. She asks you to find all the new girls and transform them back during your search for Eleanor.

Much like the first BioShock you will be given multiple choices through the game which will affect how the game ends for your character. Depending on how many good or evil choices you make you can apparently end up with up to 6 different ending. The great thing about this game is that the moral choices you make aren't as obvious as you would think. I played through the game thinking I made all good moral choices and apparently didn't.

On a down side, the story line isn't as amazing as the first BioShock and really feels created to fit with the new Big Daddy/Little Sister game play instead of the other way around. There isn't a lot of new information to discover about Rapture at least until the end of the game when you take on the role of a new character and most of the information is thrown at you in audio files which is hard to play between enemies attacking and other characters that talk to you during the game.

Even though you are wandering the city as a Big Daddy now rather than a regular human, you will still have the ability to use plasmids and tonics as well as the new Big Daddy weapons like the drill and rivet gun. This makes the combo still very similar to the original BioShock which allowed you to use gun or melee weapons in combination with the plasmids but now, you don't have to switch between your weapon and plasmid - you can just have both ready to fire at once.

The coolest new weapon in Rapture I thought was the spear gun which when used on enemies would actually stick them to the walls in a gory fashion and if you opted to retrieve your spear gun ammo from their dead bodies, their carcasses would drop from the wall like little bloody rag dolls. Very grim but cool. Weapons upgrade stations and adam upgrades are available again through Rapture and you will be able to use the Little Sisters to obtain adam to buy new tonics and plasmids


Multi-player modes have been added to the series this time around which was a big addition request from the first BioShock, but honestly now that it's been added, it doesn't feel that important to the game. I tried to play some of the online modes and couldn't more than one person to play with. The game had been out for 4 days when I logged onto the lobbies and I figured some people would be playing online by this point but I guessed wrong. There are 7 modes to check out for online like "Survival of the Fittest" which is you against everyone else in a free for all killing spree or "Capture the Flag" which puts you on a 10 person team either defending a Little Sister or trying to kidnap her and put her in a vent on the other side of the map. This online feature has its own story which is set before the days of BioShock when the city of Rapture was experiencing a civil war. You can learn a bit more about this as you level up one of several characters and listen to their unlocked audio files.

The world of Rapture isn't quite as awesome as it was back in 2007 when I first saw it but if you manage to get up close to some of the backgrounds and enemies in the game they still look pretty detailed and creepy especially in the case of the splicers. Problem is with this type of game that most of the environments are so dark that you really can't enjoy the details put into the world by the artists unless you take the time between splicers and Big Daddy attacks to really look at the environments around you up close. I think the only time you really get a good view of the cool environment details on a grand scale is when you venture outside the city for the first time onto the ocean floor and view all the adam infused ocean life. Water effects from the original game were still present with streaming water flows from cracked pipes to blur your vision and water drops appearing on your screen aka diving helmet.



The true darkness of Rapture decay would not be complete without the chilling sounds of creaking steel starting to give under the pressure of the ocean depths or the shrieks of the splicers ready to send you to harvest you for adam. The horrible sounds from the shadows of Rapture are really what make you walk just a little bit slower through the halls of the city. Funny thing is you forget at some points that the heavy footsteps in the dark are your own this time as you wear the giant metal diving suit. A few bits of music are spread out between the levels and the loading screens to remind you of the dangers around you or just to frighten you out. The epic battle music plays will when enemies attack like most video games but BioShock also has a few old time songs that you can hear on jukeboxes found on various levels or on the loading screens. These honestly are probably creepier to listen to then any sound in the game especially the Boogie Man song.

I wanted this game to be amazing especially since it’s been 3 years since we all took that trip down in the bathysphere and saw our first Little Sister and Big Daddy but honestly I think BioShock 2 can never be as awe-inspiring as the first BioShock for anyone because this version can never regain that stunning moment when we were first introduced to Andrew Ryan and his dream, and discovered the true meaning of "Would you kindly?". While there are moments in BioShock 2 that definitely make it worthwhile to return to the city under the sea once more, this journey back just doesn't hold the same enchantment that it did the first time. There are definitely improvements here to the weapons, game controls and more which make it a must buy but don't dive in expecting the same wow factor as your first trip to Rapture.

Rating: 8 out of 10
Buy it!

Feb 12, 2010

Epic 8-Bit Art: Portal Love

Serena Azureth has gone and created another sweet bead art piece which I think is just perfect for Valentine's Day.

Based off the original pixel art of Deviant Artist, Aicude, this Portal themed piece depicted the love of a cube for its tortured test subject.

How lovely.

Feb 8, 2010

Epic 8-Bit Art: Triple Kong Threat


Donkey Kong Triple, originally uploaded by slusk666.

Slusk is slowly becoming my favorite artist. I plan to showcase his black and white art soon but for now, check out this framed 3 piece Donkey Kong art.

It features the main monkey, the plumber man and a flame thing.

So cool!

Review: Dragon Age: Origins

Dragon Age: Origins
EA, Bioware
Available for Xbox 360, Playstation 3 and PC


If you’ve been an active RPG player over the past 20 years, then you have probably played a Bioware game at some point or another. As the creators of such amazing titles like Baldur’s Gate, Star Wars: Knights of the Old Republic and Mass Effect, Bioware has been the developing team behind the games that dominate a mass portion of your gaming life and now they have another one for us.

Dragon Age: Origins is new Bioware game that has been dominating my life and probably others for the past few months. This dark fantasy game follows a young recruit of the Grey Wardens into the fight of their life against the Dark Spawn menace that is slowing taking over the land of Ferelden.

You start the game with the task of making your character from scratch: choosing their gender, body types, hair style, etc., as well as their race (dwarf, elf or human) and class type (rogue, mage or warrior). Once you have picked all these details, the game will give you 1 or 2 origin stories to choose from which fits your character type. There are 6 in all to play through, so do check them all out for the fun plus the bonus achievements/trophies. You will also have to add some additional points to your attributes and skills like much like a Dungeons and Dragons character.

Dragon Age is basically an open world which means you are given a set of tasks to perform in order to complete the main quest but you can go anywhere you want once the map is open to you. Of course, if you choose to ignore your main orders, then you must deal with the consequences. Once you get into an area, the game is all dungeon crawler which means you kill everything that attacks and strip it bare for loot, or talk to the village folk for information or to sell your new goodies.



While you’ll start off with one character, the game will introduce you to multiple party members who in some cases, you can choose to add to your party or not. Some party members will only stay for a brief time, while others will actually leave you if you fail to impress them over a certain amount of time. Over all, it’s better to recruit everyone you come across for the achievement/trophy and for the character options in battle.

If you ever played a Bioware game, you’ll know that the developers love to give you mass options in their storylines, rather than have you play out just one linear plot. Usually you have a basic good or evil path, but Dragon Age goes beyond that and really branches out into multiple versions. Depending on how you handle each situation you come into, you can affect how each character in your party reacts to you, how a future situation will play out and ultimately how the game will end. I’ve only played the game through once but I heard several different versions of this game’s story from friends which are pretty darn cool when you think about it.

Same game – several different game play experiences. How often you get that from just one game?

I think what was the probably the coolest part of the game for me was how it made me feel when I turned it off. Believe or not, I actually walked away from this game feeling guilty for the choices I made even though I knew it was just a game.

I chose to play a female city elf on my main play-through and had to play through an origin story where I was taken along with several other female elves to be raped on my wedding day. I managed to help us escape after I brutally slaughtered every human male in the castle but I failed to save my cousin from being raped. After playing through this disturbing situation and downing a bucket of ice cream, I found myself actually wondering if I took too long during the mission and that’s why my cousin was raped. As gamers, we always do what comes naturally which in this case was to kill everyone and loot the castle before I finished saving everyone to end the mission, but I actually wonder if the game was setup to punish me for taking too long. I doubt it did but I couldn’t help but think it.

Later on I had another mission where I had to choose between killing a demon-possessed child and saving the child with the help of a mage. Problem was I released the mage in the dungeon that could help me save him and I hadn’t finished a mission that earned me a mage in my party yet, so I was forced to kill him. This unfortunate turn of events earned me a spot in Alistair’s bad book and also guaranteed that I would never be able to romance his character and earn a special ending. I actually felt mad at myself for this. Could I have left the palace and complete the mage mission in order to save the boy? Did I really do all I could do?


This game was so good I was actually walking around feeling guilty about my choices. Sure, I’ve played moral choice games before but honestly I never felt bad when I was beating a hooker in Grand Theft Auto, so why did I care now? I think it’s because Dragon Age is setup to make us pay for our sins. I knew Alistair wouldn’t forgive me for my choices, and the game actually kept reminding me about my cousin and my delay in saving her. Despite my guilty, I loved this take on the moral path game and I think this is how games should be made - with actually consequences throughout the game for the things we do and not just different prizes or two varied endings based on how good or bad we are.

I’ve laughed, cried and felt a little tingle in my special spot because of video games, but never has a game made me walk away feeling regret or guilt. For this, I salute the developers at Bioware.

On a side note, this game seems to have a lot in common with Lord of the Rings and I’m not talking about the elves and dwarves. Homage to the late J.R.R. Tolkien can be seen everywhere in this game from characters to the cities, but honestly that’s not really a bad thing as I have been waiting for a good RPG Lord of the Rings game for a long time and this is probably the best we fans can hope to get.

The music in this game is pretty sweet especially the opening load screen score which is so epic summer blockbuster. I was a little disappointed that my character didn’t talk especially when you get to choose from a selection of voice tracks in the beginning, but those only cover battle mode sounds. I guess there was just too much dialog to record multiple voices for.

The graphics were pretty impressive especially for such an epic size game. Each character was well modeled, especially Alistair (meow!) and there were enough hair styles, face types and clothing options that you didn’t feel like you were talking to the same 10 villagers over and over again. Your party’s clothes changed with every cut-scene to match what you had put them in which is always a big plus with me and the enemies were quite creepy as were the g-strings people appeared in while nude.

Going out to the movies costs the average person $15 after ticket price and concession stand treats, while a videogame costs $60 on average. This makes purchasing a game all the more difficult because you can’t afford to buy a bad game, especially when resale values are at least half or less. I can honestly say without a doubt that Dragon Age: Origins is not only a great game but it worth the sticker price and more. There are so many choices to this game, you could play it 6 times and still never get the story twice over. If that is not worth $60, then I don’t know what kind of game is.

Rating: 10 out of 10
Buy it!

Feb 4, 2010

"A.D." Teaser Trailer

This is the teaser trailer for the CGI movie, "A.D."

It's a zombie movie written by Haylar Garcia. This has no studio to distribute the film yet but hopefully with enough press the movie will find a home.

Feb 2, 2010

Lost: Reduced - 5 Seasons of Lost in 10 minutes

Everyone loves to make fun of Lost. This is probably the worst video I've seen yet but at least they had costumes.

Lost - Season 6 - Episode 0: Beginning of the End

You've got to love the recap episode before the actually season premiere of Lost. This year they have Michael Emerson doing the narration this year. I am so excited.

Feb 1, 2010

Lost - Season 6: Spoiler Video Clips

If you are looking for some spoilers before tomorrow night, here's the video that's been circulating around the internet. It shows the first 4 minutes of lost without the annoying watermark. Now please remember that if you watch this, it will tell you something important about the show - so don't say I didn't warn you.

Also I found more spoiler clips from the first episode - again, don't say I didn't warn you cause these are big time spoilers.


Spoiler Clip #1


Spoiler Clip #2

[Via Doc Arzt Lost Blog]

Lost - Season 6: Chessboard Promo

Another sweet promo for season 6 of Lost. Watch tomorrow night on ABC.

Lost - Season 6: The Wait is Over Tomorrow Night!

The final season of Lost is upon us and I am so excited for all the answers to finally be revealed. It has been a long haul and to think the show will be finally be over is sad but so amazing at the same time because it means the writers will finally have to tell us most of the show's secrets. Sure, not everything will be answered because I think some mystery needs to be left for us - or a movie, but overall, this season will be edge of your seat watching.

A video with the first 4 minutes of the first episode has been circulating around the net and while I won't speak about it or post it here to save those from spoiling a key reveal, I did find a few neat videos to post here. The trailer does feature some footage from the new season, so don't watch it if you don't want spoilers.

Hit the jump for a Lost Origins video and newest promo trailer..