Back in my PC gaming days, I picked up a sim title called Majesty which had you running a kingdom. You had to build guilds, hire heroes and set quests, all in order to save your kingdom from whatever threat was attempting to bring down your people that day.
It was a very unique experience because you couldn't control your heroes directly and instead had to buy their loyalty by setting rewards for quests. The whole game ran on money management and was hard as hell.
Paradox Interactive has announced that they are now working on a sequel for Majesty and will be chronicling the development of the game over at IGN. There will be a new entry every two weeks and you can check out the first entry which talks about the change in hero control structure.
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