Popular Posts of the Week

Aug 22, 2008

Review: Command & Conquer 3: Kane's Wrath

Command & Conquer 3: Kane’s Wrath
Electronic Arts, Breakaway Games
Available for Xbox 360, PC

During the time when Nintendo 64, Playstation and Dreamcast reined the console market, I turned my gaming habits over to the PC and took a special interest in real time strategy games like Warcraft, Starcraft and Command and Conquer. Once the Playstation 2 came out though, it was back to console gaming as my main source of gaming entertainment and I pretty much stopped playing RTS games because they all ran terribly on consoles.

But so many game companies moving the RTS genre over to the console market with successful results lately, it didn’t take me long to pick up the newest addition in one of my favourite series, Command & Conquer on the Xbox 360.

Command & Conquer 3: Kane’s Wrath follows the rise of Kane after the word of his demise reaches the Brotherhood of Nod and the GDI forces. Kane enlists you, the player, to help him rebuilt the Brotherhood and take down GDI before he reveals he has escaped from death’s grip. During the single player, you control the forces of NOD as you carry out Kane’s commands in an epic struggle against GDI, the new brotherhood, the Black Hand and other factions.

For skirmish and multiplayer games, you can now choose from not only the core factions of GDI, Nod and Scrin, but now there are an additional six sub-factions: The Steel Talons, ZOCOM, Black Hand, Marked of Kane, Reaper -17 and Traveler-59. The sub-factions use the same building and unit types as the faction from which they are derived, but they also bring new units and more specific advantages to the battlefield. In addition to the sub-factions and their new unit types: the main factions have new units as well as an epic unit now.

Also in single player mode, you can play Kane's Challenge which is exclusive to the Xbox 360 version of Kane's Wrath and replaces Global Conquest Mode from the PC version. Similar to the General's Challenge game in Command & Conquer: Generals - Zero Hour, you can choose one of the3 factions or 6 sub-factions to pit against all armies spanning ten challenges, all the while Kane is mocking you.

Some RTS games tend not to transfer over well to console, but surprisingly C&C 3 works really well on the Xbox 360. Smaller maps make it much easier to find your troops and the control scheme is specifically designed to make it easier to select one or multiple units at a time. The menu systems are easier to navigate, but there could have a bit more in game instructions on what each unit does and how to control their special moves. The boot camp tutorial really only covered the basics.

The graphics have been hugely updated since the last time I played Command & Conquer back in the early nineties, but that’s to be expected on a HD system. What made me happiest of all was to see that the developers kept all the live action cut scenes with actors like Joseph D. Kucan, Carl Lumbly, and Natasha Henstridge. This game was so much better with those sweet cut scenes still in them. CGI is great in some games, but this game will never be the same if they removed the live actors.

Audios is a little repetitive when you’re clicking on the same units over and over again, but you just ignore it after a while and the music in game is mostly just random battle music. Nothing really to write home about. Truly the best part is just listening to the grand acting in the cut scenes; listening to Joseph D. Kucan as Kane is like listening to God speak. You just have to listen to him and nothing else.

This really has been a great week for game reviews. The fanboy in me was so happy to sit down and play this series again. I love this series back then and I still love it now. It’s probably the only military war game that I’ve ever really liked. Definitely a buy if you haven’t already bought it for your PC.

Rating: 10 out of 10
Buy it!

No comments: